Portfolio
DEMO REELS
Sound Design | Demo Reel
Unreal Engine 5 - Audio System Design & Implementation | Demo Reel
Wwise Implementation - Footsteps | Demo Reel
Wwise Implementation - Ambience & Biome | Demo Reel
Field Sound Recording and Implementation Process | Demo Reel
Music for Video Games | Reel
Music Tracks
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Hi!
I’m Kate
I’m a Sound Designer based in Toronto, Canada, specializing in video games. I have worked with Double Fine Productions (Xbox Game Studios) on Keeper, (released on October 17, 2025) and Kiln (released on April 23, 2026), and am currently working as an Audio Artist on the EA Sports FC franchise at Electronic Arts (EA).
With extensive experience across a variety of projects, I excel in creating immersive soundscapes, designing distinctive sounds, and implementing dynamic and interactive audio systems using industry-standard tools such as Wwise and Unreal Engine 5.
My work enhances gameplay experiences and drives narrative through audio across genres, including adventure, action-adventure, RPGs, horror, platformers, and fantasy.
In addition, as a co-founder of Key Music Productions, I collaborate with a talented team to create innovative audio solutions for video games and other media.