Portfolio
Recently Released Project
Game Name: Keeper
Role: Sound Designer
Company: Double Fine Productions (Xbox Game Studios)
Release Date: October 17, 2025
DEMO REELS
Sound Design | Demo Reel
Unreal Engine 5 - Audio System Design & Implementation | Demo Reel
Wwise Implementation - Footsteps | Demo Reel
Wwise Implementation - Ambience & Biome | Demo Reel
Foley Sound | Demo Reel
Music for Video Games | Reel
Music Tracks
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Hi!
I’m Kate
I’m a Sound Designer based in Toronto, Canada, specializing in video games. I worked as a Sound Designer with Double Fine Productions (Xbox Game Studios) on Keeper, released on October 17, 2025.
With extensive experience across a variety of projects, I excel in creating immersive soundscapes, designing distinctive sounds, and implementing dynamic and interactive audio systems using industry-standard tools such as Wwise and Unreal Engine 5.
My work enhances gameplay experiences and drives narrative through audio across genres, including adventure, action-adventure, RPGs, horror, platformers, and fantasy.
In addition, as a co-founder of Key Music Productions, I collaborate with a talented team to create innovative audio solutions for video games and other media.